World of Warcraft: Warlords of Draenor is the fifth expansion set to the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Mists of Pandaria. It was announced on November 8, 2013 at BlizzCon 2013. The expansion was released on November 13, 2014.
To once more write the same conclusion on my last reviewed WoW title - if you don't want to neglect other games, keep away! If you want to experience the game which marked gaming period 2004 - 20xy you can visit battle.net and try the free version (up to lvl 20). Though I should mention - judging World of Warcraft through this twenty level experience is like believing you know what is the ocean by taking a swim in your swimming pool.PGC
The expansion raised the existing level cap from 90 to 100 and introduced player-built, upgradeable garrisons, as well as upgraded player character models of those races released prior to Cataclysm.
Warlords of Draenor sold over 3.3 million copies within the first 24 hours, and subscription numbers increased from 7.4 million to over 10.5 million. However, by the end of the first quarter of 2015, the number of subscribers had already fallen to 7.1 million; 300,000 subscribers fewer than before the release of Warlords of Draenor. By the end of the second quarter, the number of subscribers dropped to 5.6 million, the lowest number of subscribers ever seen in the game since 2005. By the third quarter, subscribers held at 5.5 million. In November 2015, Blizzard said it will no longer report on the number of World of Warcraft subscribers.
The expansion is set after the events of Mists of Pandaria and takes place in an alternate universe on the world of Draenor, the original homeworld of the orcs as it appeared in Warcraft II: Beyond the Dark Portal, prior to its destruction in the ending of that game and the creation of Outland as featured in Warcraft III: The Frozen Throne and World of Warcraft: The Burning Crusade. Legendary characters of Warcraft's past, such as Grommash Hellscream, Ner'zhul, Gul'dan, and Blackhand appear.
At the end of Mists of Pandaria, Garrosh Hellscream is overthrown as Warchief of the Horde by a combined Alliance–Horde force and taken into custody by the Pandaren so that he can stand trial for the atrocities he committed in Pandaria. However, before he can be judged, Garrosh escapes captivity with the aid of Kairoz - a renegade bronze dragon, and travels to the orcish homeworld of Draenor in the past and interferes with history, creating an alternate timeline prior to the rise of the Horde. Garrosh changes history by preventing his father Grommash from drinking the blood of the demon lord Mannoroth, which led to the orc's corruption by the Burning Legion and played a major role in the events of the first three Warcraft games. Instead, the clans unite into an "Iron Horde" using technology Garrosh brought from his reality, beginning a war of conquest on Draenor by killing Mannoroth, and leading to the building of a Dark Portal that would allow them to travel through time and lay siege to the Azeroth of the present era.
The adventurers stormed the Dark Portal and with the help of Khadgar fought the Iron Horde Vanguard back into the alternate Draenor. The adventures used the Iron Horde's own weaponry to destroy the Draenor side of the Dark Portal but were subsequently forced to flee in order to evade the full might of the Iron Horde. The Azeroth Vanguard fled to the docks and split into two ships; with the Alliance following the Draenei and the Horde joining the Frostwolf Clan. Afterwards, the Alliance and Horde established bases with portals to Azeroth to bring in supplies and soldiers.
The expansion allows players to level up to 100, an increase from the cap of 90 in the previous expansion Mists of Pandaria. It initially included eight 5-man dungeons and two raids. There was also a rebalancing of raid difficulty by the addition of a new difficulty called Mythic, which became the hardest version of the raid system that requires exactly 20 players, while the easiest is 25 player raid finder (or "Looking For Raid") and it expanded flexible raiding to include normal and heroic difficulty, allowing groups to range from 10 to 30 players and the enemies scale dynamically depending on the raid size. Players are able to build and upgrade their own garrison, a personal area in which they can recruit non-player characters (NPC) to carry out missions to earn the player or NPC experience and items. The garrison is assembled from the individual buildings like stables or armories, increasing their size and modifying their appearance.
The development team made a number of changes to the player versus player (PvP) aspects of the game. They altered the way that PvP items behave when players fight, reducing crowd control abilities, and added a new PvP-focused island area called Ashran containing various objectives and battles for players to participate in.
The proving grounds were updated for Warlords of Draenor. In order to queue in random matchmaking for a heroic dungeon, a silver medal from the proving grounds is required for the desired role. However, if a full premade group is used instead of matchmaking, the medal requirement does not apply. Challenge modes and the pet battle system were also updated to work within the new content.
The player stats of hit, expertise, dodge, and parry were removed from new items and new tertiary stats were added to give additional movement speed, reduction in area of effect damage taken, indestructible (item does not need to be repaired) or leech (converts a portion of damage and healing into self healing).
Some item drops can randomly be upgraded. For example, quest rewards have a chance of being upgraded to rare or epic quality. Raid loot and heroic/mythic dungeon loot has chance to randomly gain tertiary stats, a bonus socket and/or an additional item level upgrade called "warforged", and baleful gear can proc "empowered" to gain additional item levels from 5 to 45, up from the 650 base item.