Uncharted: Drake's Fortune is a 2007 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the first game in the Uncharted series, and was released in November 2007 for PlayStation 3.
Combining action-adventure and platforming elements with a third-person perspective, the game follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan.
Uncharted: Drake's Fortune is notable for being one of the first video games to feature force feedback vibration, and the development team found influence for many of the game's aesthetic elements from film, pulp magazines, and movie serials.
As the game opens, treasure hunter Nathan "Nate" Drake, accompanied by reporter Elena Fisher, recovers the coffin of his self-proclaimed ancestor Sir Francis Drake, which he located from coordinates inscribed on a family heirloom: a ring Nate wears around his neck. The coffin contains Sir Francis Drake's diary, which gives the location of El Dorado. Pirates attack and destroy Nate's boat, but Nate's friend and mentor Victor "Sully" Sullivan rescues the two.
When Sully and Nate follow the diary to the indicated spot, they learn that El Dorado is a large golden idol rather than a city that the Spanish had tried to remove from the island centuries ago...
Gameplay in Uncharted is a combination of action-adventure gameplay elements and some 3D platforming with a third-person perspective. Platforming elements allow Nate to jump, swim, grab and move along ledges, climb and swing from ropes, and perform other acrobatic actions that allow players to make their way along the ruins in the various areas of the island that Drake explores.
When facing enemies, the player can either use melee and combo attacks at close range to take out foes or can opt to use weapons. Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed correctly, offer much greater damage; the most damaging of these is the specific "brutal combo", which forces enemies to drop twice the ammunition they would normally leave. Nate can only carry one pistol and one rifle at a time, and there is a limited amount of ammunition per gun. Picking up a different firearm switches that weapon for the new one. Grenades are also available at certain points, and the height of the aiming arc is adjusted by tilting the Sixaxis controller up or down. These third-person perspective elements were compared by several reviewers to Gears of War, in that the player can have Drake take cover behind walls, and use either blind fire or aimed fire to kill enemies. In common with the aforementioned game, Uncharted lacks an actual on-screen health bar; instead, when the player takes damage, the graphics begin to lose color. While resting or taking cover for a brief period, Drake's health level, indicated by the screen color, returns to normal.
The game also includes vehicle sections, where Drake must protect the jeep he and Elena are in using a mounted turret, and where Drake and Elena ride a jet ski along water-filled routes while avoiding enemy fire and explosive barrels. While players direct Drake in driving the jet ski, they may also switch to Elena by aiming the gun in order to use her weapon — either the grenade launcher or the Beretta, depending on the chapter — in defense, or to clear the barrels from their path.