Rise of the Tomb Raider is an action-adventure video game developed by Crystal Dynamics. It is the sequel to the 2013 video game, Tomb Raider, and the eleventh entry in the Tomb Raider series.
Development of Rise of the Tomb Raider closely followed the conclusion of development of the 2013 reboot. Player feedback was considered during development, with the team reducing the number of quick time events and introducing more puzzles and challenge tombs. The team traveled to several locations in Turkey, including Cappadocia, Istanbul and Ephesus, to design Kitezh. Camilla Luddington returned to provide voice and motion-capture work for Lara. Powered by the Foundation engine, the game was also developed by Eidos Montreal and Nixxes Software.
Rise of the Tomb Raider was announced at E3 2014 by Microsoft Studios. It was revealed as a timed exclusive for Xbox 360 and Xbox One at Gamescom 2014, which sparked player outrage and widespread criticism from the gaming press and community. The game was praised, with critics liking its graphics, gameplay, and characterization; however, some reviewers felt that it did not take enough risks. By November 2017, the game had sold nearly seven million copies. Several downloadable story and content additions have been released for digital purchase. Square Enix released the game for Microsoft Windows and PlayStation 4 in 2016. A sequel, Shadow of the Tomb Raider, was released in September 2018.
One year after the events of Tomb Raider, archaeologist Lara Croft is struggling to explain her experience of the supernatural on Yamatai and is experiencing posttraumatic stress disorder. Looking for answers, she turns to her late father's research on the lost city of Kitezh and the promise of immortality. Her father's partner, Ana, warns Lara that her father, Lord Croft's obsession with Kitezh, drove him to ruin and suicide. Lara ignores her and organizes an expedition to the Forgotten Cities in northwestern Syria, hoping to uncover the tomb of the Prophet of Constantinople, who is a key figure in the Kitezh legend. The tomb is empty, and Lara is interrupted by Trinity — an ancient order of knights turned paramilitary organization investigating the supernatural — and their leader, Konstantin. As she flees, Lara discovers a symbol etched into the tomb, which she links to a book on Russian religious history in her father's study at Croft Manor...
Rise of the Tomb Raider is a third-person action-adventure game in which players control Lara Croft, who is on a quest to discover the legendary city of Kitezh. Combat is a major gameplay mechanic; Lara has a large variety of weapons at her disposal (including assault rifles, shotguns, and pistols), some of which have an alternate firing mode. Players may also utilize stealth to progress through portions of the game, using bows and arrows to take out enemies, creating distractions to draw enemy attention away from Lara, or hiding in bushes to evade enemies. Lara can use the environment to fight enemies, shooting explosive barrels, tearing down rope-wrapped structures with rope arrows, or ambushing enemies from high ground. She can also use her pickaxe and combat knife to engage in melee combat with enemies.
Completing objectives and side content and eliminating enemies give players experience points (XP). When players collect sufficient XP they level up, receiving a skill point, which can be spent on the game's three skill trees: brawler, hunter and survivor. Brawler enhances Lara's efficiency with weapons, giving her abilities such as retrieving arrows from corpses and a steady aim, as well as boosting her resilience against attack and unlocks new combat skills, such as dodge kill. Hunter gives her an advantage when dealing with the environments and animals. Survivor covers a wide range of skills such as creating incendiary bombs and setting booby traps. Lara learns new languages, enabling her to discover relics (such as coins) which can be traded for new equipment.